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Saturday, July 01, 2006
# 2:29:00 PM :
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What is a creative leader? How can we manage creativity. Halley is from toptensources.com. She shops for shoes and companies.
If her board had been watching my son's development at 8 months, they would have downsized him.
He had no interest in crawling, he just went straight to walking.
Had to leave space for him to be creative.
There are some really weird creative companies who succeed in Web 2.0.
What kind of developer environment do they like? The dungeon, elsewhere?
Werner: keep teams small (6-8 people). Two-pizza teams.
If they start to whine, they've lost interest. Swearing is fine, but no whining.
Dan Pink: A Whole New Mind.
Maybe optimum team size is 4.6, i.e. the Beatles with Brian Epstein.
Fred Brooks: No Silver Bullet (from same author as Mythical Man-Month).
The fundamental conclusion: hire good people and make sure they're passionately involved in what they're doing.
The rest is ancillary.
Don't take the wrong team and try to make it do what the right team would have done. You can't.
If you don't train developers, they'll leave, even if they're learning things that would be useful elsewhere.
Werner: others said get out of the way, and that's right. Don't just train for the immediate future, train for what interests people.
Laugh at yourself. Know when you're full of B.S.
Meeting deadlines: keep telling developers what the dates are, at every chance you get.
People will want to leave at some point.
Don't be afraid to let people move on if they need to.
Keep channels of communications open, but avoid interruptions.
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